- Reworked Serana's map marker feature. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. Sneeze/Yawn toggle is now only available she's become cured. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. One of the largest content updates thus far! - More subtitle fixes, courtesy of GuerillaTech. - Added short conversation about Molag Baal. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Big Update! - Serana will no longer compliment your skills when she is in a dungeon. - College of Winterhold general location awareness and commentary. This author has not provided any additional notes regarding file permissions. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. The powerful open-source mod manager from Nexus Mods. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. NOTE: This dialogue really is just for a role-play purpose. It's no longer a spontaneous and spur of the moment decision. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - The player will no longer be able to steal Serana's horse. - Backend improvements for how Serana Romance quests are numbered. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - 130+ brand-new custom names for Serana to call you by! If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Removed accidental ITM/Serana NPC record edit. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. It seems to cause more problems and confusion than it's worth. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). This change was done to make sure everything was better paced. - A Serana Teleport Spell. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). 3. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Support for the SexLab animation framework for romance scenes. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Added optional DX Crimson Blood Armor patch. - Reduced randomness of gift-giving item pool. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Serana (and other followers) no longer triggers traps while stepping on them. A new save is required for this update. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Hey guys, Author of the Serana Dialogue Add-On mod here. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Completely redid revoice implementation. She will say yes or no depending on whether she's good with it or not. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Not to mention the mod should load faster on older hardware! So telling her to be quiet should now actually do that, and not make her talk more instead. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. NFF has two conflicting script files, just make sure SDA's overwrites. - Created an optional patch for the Lustmord Armor mod. Even vampires need some shut-eye every now and then. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Backend improvements with WhatsOnYourMind dialogue. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). // Serana Dialogue Add-On Video unavailable SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. (you can find the list on my website). - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. If you are on Xbox, only the latter method is available to you. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Spell Enabling/Disabling voiced responses. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Serana Dialogue Add-On Romance Update + LE Port! Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Added in some revoice lines for "Can I Talk to You For a bit?" - Banter toggle with custom-voiced followers. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. It's been improved on the technical level as well so there should be fewer bugs with it. - Disabled two Laura Bailey combat lines that were already revoiced. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Did it for sure this time. - These are technically mini-quests, but they aren't marked on your journal or anything. - Redone Crimson Blood armor dialogue patch. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Fixed an incorrect master header for the patch. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. But you can take it to the next level with this dialogue add-on. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. This allows her to converse with the player better when she needs to. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Previously the condition for this dialogue was carry weight. - Added Clean ver. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Serana commentary convos on Dawnguard members (Hunter side). The friendship requirement stays the same. While this is vanilla AI before, I don't want Serana doing that in SDA. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Removed debug notification that shouldn't be there for the horse riding. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger.